Ha Long Treasures

K7 - Avengers map submission for Treasure Hunter Contest

Hello, this is my submission for the 'Treasure Hunter' contest. This is the result of a frantic 17 day workfest, as I stupidly entered half way in. All custom assets are created by myself.

I gained inspiration from many area's of film, video games and real life locations. The main idea behind the level is to simply progress through an environment set within ancient caves, bearing a wealthy secret. Before I started the map, I fixed on setting the level in 'Ha Long Bay' hence the title. However I actually ended up scrapping most of the work I had intended for the exterior as soon as I saw skybox water does not have reflections, which was a disappointment. You can still see what I had intended, but its not what id hoped for.

When creating the caves I spent a long time studying the way valve made their caves for Episode 2, I had to predict how many displacements I needed and how I would use them, and how they would turn out before I even jumped into sculpting the caves. Robert Briscoe, level designer and environment artist for the remake of 'Dear Esther', originally a mod for hl2, has served as a brilliant inspiration http://dear-esther.com/ . His work is simply beautiful and ive been following him (no creepyness intended) for a long time. Tomb Raider also influenced the level a lot, area's such as the bridge crossing, the jumpy bits and the cushy things were all idea's I had stuck in my head from playing Tomb Raider Anniversary, which has some awesome environments.

In one of my favourite childhood movies 'The Goonies' there is a pirate ship hidden in a large cave. This is awesome. I wanted to create a similar scene, with a pirate ship. As the outdoor location had been an Asian one, I chose to use an Asian looking ship, which was a bit of a bugger to model as I honestly couldn’t find many decent reference images. The ship (along with its cargo) is the real 'Treasure' of the map, this is why you're here.

Lighting the level was a difficult but fun challenge. There aren’t a lot of ways (that I could think of) to light an ancient untouched area without sunlight, so I used a combination of mystical flaming bowls and magical ambient light, which is made up of mainly greens and blues which add to the atmosphere.

The map has no real 'Ending' just as it has no 'Beginning', and I never intended to have them, I just hope the player enjoys the exploration. There’s plenty oh things I hoped to add and fix, there’s many visual issues which I have no time for.

Overall I have enjoyed creating this map, and I hope you enjoy playing. Ill have a full write-up on my blog. http://williambullen.tumblr.com/ Ill also be uploading the .vmf for anyone to take a look at.

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Comments

  • Belphi's Levels
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    Belphi
    Posted 1 year ago

    Man i'm gonna shit my paints when i watch the video of the map.... this is the best map i've ever seen...... OMG 10/10!!!!

    User Title
    LET THE FORCE BE WITH YOU!!!
  • RedYager's Levels
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    Posted 1 year ago

    Posted by IppE

    :3

    You're awesome ! Was meaning to get a video up but you got there first, hanks buddy! :)

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  • IppE's Levels
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    IppE
    Posted 1 year ago

    :3

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    Misfortune
  • Gamer man CZ's Levels
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    Posted 1 year ago

    This is sooooooooo EPIC!

    .............................
  • shash7's Levels
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    Posted 1 year ago

    Looks gorgeous especially the displacements. The boat in the cave looks surreal.
    Good job avenger.

    User Title
    Got no fuel, running on pure a
  • Win-Zip's Levels
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    Win-Zip
    Posted 1 year ago

    Stunning.

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    Grand Theft Ecstasy
  • RedYager's Levels
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    Posted 1 year ago

    Thank you all so much for your kind words, you have made this feel worthwhile!

    Merry Christmas!

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  • Logan Dougall's Levels
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    Posted 1 year ago

    Goonies!

    does anything else need to be said?

    Well done map, congrats on the win -- spend wisely :P

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  • behrentzs's Levels
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    Posted 1 year ago

    Pros:

    • AMAZING!!!!!!!!!!!!
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    Mapping Superstar
  • RedYager's Levels
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    Posted 1 year ago

    Posted by captain0terror

    This entry looks amazing k7! I wish i had ep2 installed to playtest it, but it sure looks stunning from the pics!

    I would love to chat with you and pick your brain on how you did everything, since i was working on a goonies-like cave myself(before i saw your entry i swear!). =)

    You got the lighting and atmosphere of the cave down perfect; i was absolutely stunned when i first saw your entry!

    I entered the contest like 3 days before the deadline, and that coupled with my unfamiliarity with source mapping, i didn't get very far. here is a small teaser pic: http://img683.imageshack.us/img683/8711/goonies0008b.jpg

    Good work sir and good luck in the contest! =P

    Thank you Captain! Feel free to PM me with any questions :) I'll also get around to uploading the .VMF soon so you can have a look at that.

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Awards

1st Place

Treasure Hunter Contest

A superb map that began creation only halfway through the contest. Inspired by HL2 EP2, Tomb Raider and Dear Esther, K7-Avenger displayed extraordinary talent with custom created assets and complex displacements to deliver a map with an amazing level of detail and a perfect "treasure hunter" atmosphere. Congratulations K7-Avenger - we hope to see more from you soon!

Credits

Submitter
RedYager's Levels
  • P2: Drudge
    Points: 6,471
  • C2: Treehouse Member
  • A5: Veteran
    Account Age: 5 years
RedYager (Creator/Co-creator)
Key Authors
Will Bullen
Creator

Rating

9.91/10
Based off 20 rating(s)

Additional Info

Development State
Beta
Version
1

Stats

Post Count
34
ViewCount
7,131
Downloads
1,169
Date Added
1 year ago
Date Modified
9 months ago

DevNotes

Known Issues :

-Water sometimes renders as cheap, fairly sure to do with water being on different levels

-Some static props are fairly dark, I tried many things to brighten them up but it was just taking too long.

-The seagull is most definitely drunk

-Collision on the ship is not perfect

-Fog renders white with HDR on

  • Gold looks like cheese when lit

-Plus others

Software used :

  • 3ds max 2011
  • Adobe Photoshop
  • VTFEdit
  • Crazy Bump

License

N/A

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